On our last monthly gaming day, I had a chance to play Hitler’s Reich by GMT. It is the first of a new system of games called the Card Conquest System. It is a light wargame that covers the European Theater of WWII from 1941 to 1945.
I have played the game three times now (two and a half, really) and I wanted to give my thoughts.
The setup time is amazing. Starting from when you take the box off the shelf, you can be playing in less than 5 minutes. The map is basically pre-marked with the 1941 setup and you only need to prepare a few cards to get going.
The mounted board is well made and there are rule references in many places on the board itself. This also contributes to the ease of setup and play.
The basic combat mechanic is simple and consistent – 3d6 plus the value of the card that you play. There are modifications, but most combat is just that.
The game is fun and keeps its promise of being WWII in two hours.
The rule book is not good. Seriously. Even GMT has admitted this to be so. If you want to play, get the fan made rule book from BGG.
This is definitely not a simulation. Not necessarily a con, but you should know what you are getting into. This is a beer and pretzels game. In the three games I have played, North Africa has never come into play at all. There is very little reason to do so, despite it being on the map.
If you hate dice games, you will at times get frustrated by this one. There are plenty of ways to modify die rolls, but they can still betray you.
Overall, I like the game. The quick setup and low complexity will help it get to the table more. It is a solid 7/10.
I seem to have found a new obsession. So much so, that I have a new 2nd favorite game. I like Twilight Imperium 4 even more than I like Scythe. Advanced Squad Leader still holds the top position.
Twilight Imperium 4 is “An epic board game of conquest, politics, and trade.” That comes straight off the side of the box, and it sums it up pretty well. The game takes around 8 hours to play, and it is worth every minute. There are 17 factions in the box and I want to play them all. The goal of the game is simple: get 10 points. As soon as one player gets to 10, the game instantly ends. How you get to 10 is by scoring objectives, both public and private. Combat is a good part of the game, but if all you do is pick fights, you will never get to 10. Just like the box says, conquest, politics, and trade are all important. The galaxy looks huge when you start the game but before you know it all of the planets are accounted for, and that is where the fun really takes off.
I have a couple different groups that are playing the game now, which points to its appeal. Any time you can get 6 people together to play a game for 8 hours, you know it is a good one. We are playing this for our monthly game day on June 30. I will let you know how it went.
For our April gaming day, we wanted to try a new Brian Train game called Chile ’73, published by Tiny Battles Publishing. Chile ’73 is a 2-4 played game set in – you guessed it – Chile 1973 in the time leading up to the disposition of Allende. The players each play a faction that is vying for power once the revolution begins. You accumulate forces – military, paramilitary, and civilian – that you can use to seize power once someone starts the coup.
There are some things about this game that I really like. I like the secret acquisition of forces, and I like the secret allegiances that are written down before the game begins. I like the public declaration of allegiance once the coup begins. There is a lot to like about this game, but there are some problems, too.
There are a few physical problems with the game, such as areas of the map that are misleading or hard to understand. There are problems with the counters. There are a couple oddities with the rules.
The thing that bothered me the most was that I felt like the entire game came down to one die roll after the coup. Once the coup hits, you roll one die to determine who goes first, then proceed clockwise. Because I went 3rd after the coup, my forces were all but destroyed before I got to take a single turn. It felt as if the entire pre-coup phase (which was 80-90% of the game) was for nothing.
I want to play this game again, because I think that there is a good game in there, but overall, we were pretty disappointed.
The Chance of Gaming podcast, hosted by Adam, Roy, and yours truly is a bi-weekly podcast that discusses boardgames, wargames, news, and upcoming releases. Give us a listen, and let me know what you think.
My 8 year old and I have been teaching ourselves to paint the Star Wars Imperial Assault miniatures. I am looking forward to Star Wars Legion coming out next month, and I want to be able to put a properly painted army on the table. We are following Sorastros’s YouTube videos. He is a great teacher and the process is actually easier than I thought it would be, but it is still humbling. It is also very enjoyable. We have worked through the first four videos, and I think that we are starting to see some progress.
Everyone has a different opinion on what makes a wargame. I am a fan of historical strategy games whether they involve actual violent conflict or not. I think that a game that is both fun to play and also gets you interested in the historical context is a good game.
Since the group has only played Here I Stand so far, and since I am the one putting up the website, I get to put up a list of my favorite games. It’s good to be the king!
My all time favorite game. Fun solo and more fun with others. This is the game that, more than any other, I want to play more. All four factions play very differently and all four are fun to play. This is the game that caused me to fall in love with COIN.
This game is just about perfect. I feel like I have been looking for this game my whole life. Saint Louis has a great ASL community and there are always games to be found on Vassal (VASL). I love the back and forth. I love the tactical movement. I love attacking and I love defending. If you ever want to learn to play ASL, let me know and I will have the starter kit ready to go. Someday I would love to play a campaign as well. If full ASL is too much to bite off, the starter kit is just as fun.
Not a wargame, but insanely fun. I play on my iPad all the time. My friend Chad got me into this game. He is friends with the designer and owns everything ever made for Sentinels. I would even like to try the RPG sometime. One of these days I may even beat Citizen Dawn.
The first 2 player COIN game, The bot is more complicated, but playing against only one makes solo play so much more satisfying. I love the tension in this game. Most of the time, both players feel like they are losing. I also like that it introduced me to a historical conflict that I knew nothing about.
I love the team aspect of this game. Playing as 2 2-player teams (team North and team South) adds a fascinating dimension. There are not too many wargames out there that work well as teams, but this one nails it.
Why stop at 5? This game fascinates me, and it has the best solo experience of any game that I own. I love the minis and I love the gameplay. I have never played this with more than 3, so I would love to see this with 4+ and really fill up the map with workers and mechs.