Twilight Imperium 4

I seem to have found a new obsession. So much so, that I have a new 2nd favorite game. I like Twilight Imperium 4 even more than I like Scythe. Advanced Squad Leader still holds the top position.

 

Twilight Imperium 4 is “An epic board game of conquest, politics, and trade.” That comes straight off the side of the box, and it sums it up pretty well. The game takes around 8 hours to play, and it is worth every minute. There are 17 factions in the box and I want to play them all. The goal of the game is simple: get 10 points. As soon as one player gets to 10, the game instantly ends. How you get to 10 is by scoring objectives, both public and private. Combat is a good part of the game, but if all you do is pick fights, you will never get to 10. Just like the box says, conquest, politics, and trade are all important. The galaxy looks huge when you start the game but before you know it all of the planets are accounted for, and that is where the fun really takes off.

I have a couple different groups that are playing the game now, which points to its appeal. Any time you can get 6 people together to play a game for 8 hours, you know it is a good one. We are playing this for our monthly game day on June 30. I will let you know how it went.

Star Wars Legion

Star Wars Legion is finally here.

It has actually been here for a while, but I have not gotten around to writing about it. My Star Wars RPG group plays on alternate Tuesdays, and open Legion games at Miniature Market are also on Tuesday. That limits my availability, and when you combine that with a busy work schedule, I have not had as much time to play as I like.

I have played a few games by now – a 400 point, a 500 point, and 800 point games, and all have been fun. My Rebels have not yet figured out a good way to counter Lord Vader, but I have been experimenting with different lists to see what works for me. Additionally, I just got my second commander, Princess Leia, although I have not played a game with her yet. I look forward to putting her on the table with her brother to see how they work together.

My favorite unit by far is the AT-RT, specifically with the rotary cannon. It is fun to throw a lot of black dice at your opponent.

I enjoyed playing the T-47 but it went down a little too fast for my taste. Granted, I should not have flown that close to Vader, but I think it should be a little beefier for the cost.

I plan on writing up a full AAR soon enough, but please comment and let me know how you are liking the game.

Chile 73

For our April gaming day, we wanted to try a new Brian Train game called Chile ’73, published by Tiny Battles Publishing. Chile ’73 is a 2-4 played game set in – you guessed it – Chile 1973 in the time leading up to the disposition of Allende. The players each play a faction that is vying for power once the revolution begins. You accumulate forces – military, paramilitary, and civilian – that you can use to seize power once someone starts the coup.

There are some things about this game that I really like. I like the secret acquisition of forces, and I like the secret allegiances that are written down before the game begins. I like the public declaration of allegiance once the coup begins. There is a lot to like about this game, but there are some problems, too.

There are a few physical problems with the game, such as areas of the map that are misleading or hard to understand. There are problems with the counters. There are a couple oddities with the rules.

The thing that bothered me the most was that I felt like the entire game came down to one die roll after the coup. Once the coup hits, you roll one die to determine who goes first, then proceed clockwise. Because I went 3rd after the coup, my forces were all but destroyed before I got to take a single turn. It felt as if the entire pre-coup phase (which was 80-90% of the game) was for nothing.

I want to play this game again, because I think that there is a good game in there, but overall, we were pretty disappointed.